Clamp

water💪 physical

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.

Move Data

Power35
Accuracy85%
PP15 (24 max)
Priority0
Targetselected pokemon

Additional Info

Typewater
Categoryphysical
GenerationGen 1
Move ID#128

Pokémon That Learn Clamp

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