Movimientos de Generación 1
Generación I (Rojo/Azul/Amarillo)
165 movimientos introducidos en esta generación.
| Nombre | Tipo | Cat. | Pot. | Prec. | PP | Efecto |
|---|---|---|---|---|---|---|
| Absorb | grass | special | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. |
| Acid | poison | special | 40 | 100% | 30 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Acid Armor | poison | status | - | - | 20 | Raises the user’s Defense by two stages. |
| Agility | psychic | status | - | - | 30 | Raises the user’s Speed by two stages. |
| Amnesia | psychic | status | - | - | 20 | Raises the user’s Special Defense by two stages. |
| Aurora Beam | ice | special | 65 | 100% | 20 | Has a $effect_chance% chance to lower the target’s Attack by one stage. |
| Barrage | normal | physical | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Barrier | psychic | status | - | - | 20 | Raises the user’s Defense by two stages. |
| Bide | normal | physical | - | - | 10 | User waits for two turns, then hits back for twice the damage it took. |
| Bind | normal | physical | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Bite | dark | physical | 60 | 100% | 25 | Has a $effect_chance% chance to make the target flinch. |
| Blizzard | ice | special | 110 | 70% | 5 | Has a $effect_chance% chance to freeze the target. |
| Body Slam | normal | physical | 85 | 100% | 15 | Has a $effect_chance% chance to paralyze the target. |
| Bone Club | ground | physical | 65 | 85% | 20 | Has a $effect_chance% chance to make the target flinch. |
| Bonemerang | ground | physical | 50 | 90% | 10 | Hits twice in one turn. |
| Bubble | water | special | 40 | 100% | 30 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Bubble Beam | water | special | 65 | 100% | 20 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Clamp | water | physical | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Comet Punch | normal | physical | 18 | 85% | 15 | Hits 2-5 times in one turn. |
| Confuse Ray | ghost | status | - | 100% | 10 | Confuses the target. |
| Confusion | psychic | special | 50 | 100% | 25 | Has a $effect_chance% chance to confuse the target. |
| Constrict | normal | physical | 10 | 100% | 35 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Conversion | normal | status | - | - | 30 | User’s type changes to the type of one of its moves at random. |
| Counter | fighting | physical | - | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Crabhammer | water | physical | 100 | 90% | 10 | Has an increased chance for a critical hit. |
| Cut | normal | physical | 50 | 95% | 30 | Inflicts regular damage with no additional effect. |
| Defense Curl | normal | status | - | - | 40 | Raises user’s Defense by one stage. |
| Dig | ground | physical | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Disable | normal | status | - | 100% | 20 | Disables the target’s last used move for 1-8 turns. |
| Dizzy Punch | normal | physical | 70 | 100% | 10 | Has a $effect_chance% chance to confuse the target. |
| Double Edge | normal | physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Double Kick | fighting | physical | 30 | 100% | 30 | Hits twice in one turn. |
| Double Slap | normal | physical | 15 | 85% | 10 | Hits 2-5 times in one turn. |
| Double Team | normal | status | - | - | 15 | Raises the user’s evasion by one stage. |
| Dragon Rage | dragon | special | - | 100% | 10 | Inflicts 40 points of damage. |
| Dream Eater | psychic | special | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| Drill Peck | flying | physical | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Earthquake | ground | physical | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| Egg Bomb | normal | physical | 100 | 75% | 10 | Inflicts regular damage with no additional effect. |
| Ember | fire | special | 40 | 100% | 25 | Has a $effect_chance% chance to burn the target. |
| Explosion | normal | physical | 250 | 100% | 5 | User faints. |
| Fire Blast | fire | special | 110 | 85% | 5 | Has a $effect_chance% chance to burn the target. |
| Fire Punch | fire | physical | 75 | 100% | 15 | Has a $effect_chance% chance to burn the target. |
| Fire Spin | fire | special | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Fissure | ground | physical | - | 30% | 5 | Causes a one-hit KO. |
| Flamethrower | fire | special | 90 | 100% | 15 | Has a $effect_chance% chance to burn the target. |
| Flash | normal | status | - | 100% | 20 | Lowers the target’s accuracy by one stage. |
| Fly | flying | physical | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
| Focus Energy | normal | status | - | - | 30 | Increases the user’s chance to score a critical hit. |
| Fury Attack | normal | physical | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Fury Swipes | normal | physical | 18 | 80% | 15 | Hits 2-5 times in one turn. |
| Glare | normal | status | - | 100% | 30 | Paralyzes the target. |
| Growl | normal | status | - | 100% | 40 | Lowers the target’s Attack by one stage. |
| Growth | normal | status | - | - | 20 | Raises the user’s Attack and Special Attack by one stage. |
| Guillotine | normal | physical | - | 30% | 5 | Causes a one-hit KO. |
| Gust | flying | special | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. |
| Harden | normal | status | - | - | 30 | Raises the user’s Defense by one stage. |
| Haze | ice | status | - | - | 30 | Resets all Pokémon’s stats, accuracy, and evasion. |
| Headbutt | normal | physical | 70 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| High Jump Kick | fighting | physical | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Horn Attack | normal | physical | 65 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Horn Drill | normal | physical | - | 30% | 5 | Causes a one-hit KO. |
| Hydro Pump | water | special | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
| Hyper Beam | normal | special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Hyper Fang | normal | physical | 80 | 90% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Hypnosis | psychic | status | - | 60% | 20 | Puts the target to sleep. |
| Ice Beam | ice | special | 90 | 100% | 10 | Has a $effect_chance% chance to freeze the target. |
| Ice Punch | ice | physical | 75 | 100% | 15 | Has a $effect_chance% chance to freeze the target. |
| Jump Kick | fighting | physical | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Karate Chop | fighting | physical | 50 | 100% | 25 | Has an increased chance for a critical hit. |
| Kinesis | psychic | status | - | 80% | 15 | Lowers the target’s accuracy by one stage. |
| Leech Life | bug | physical | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Leech Seed | grass | status | - | 90% | 10 | Seeds the target, stealing HP from it every turn. |
| Leer | normal | status | - | 100% | 30 | Lowers the target’s Defense by one stage. |
| Lick | ghost | physical | 30 | 100% | 30 | Has a $effect_chance% chance to paralyze the target. |
| Light Screen | psychic | status | - | - | 30 | Reduces damage from special attacks by 50% for five turns. |
| Lovely Kiss | normal | status | - | 75% | 10 | Puts the target to sleep. |
| Low Kick | fighting | physical | - | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Meditate | psychic | status | - | - | 40 | Raises the user’s Attack by one stage. |
| Mega Drain | grass | special | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
| Mega Kick | normal | physical | 120 | 75% | 5 | Inflicts regular damage with no additional effect. |
| Mega Punch | normal | physical | 80 | 85% | 20 | Inflicts regular damage with no additional effect. |
| Metronome | normal | status | - | - | 10 | Randomly selects and uses any move in the game. |
| Mimic | normal | status | - | - | 10 | Copies the target’s last used move. |
| Minimize | normal | status | - | - | 10 | Raises the user’s evasion by two stages. |
| Mirror Move | flying | status | - | - | 20 | Uses the target’s last used move. |
| Mist | ice | status | - | - | 30 | Protects the user’s stats from being changed by enemy moves. |
| Night Shade | ghost | special | - | 100% | 15 | Inflicts damage equal to the user’s level. |
| Pay Day | normal | physical | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. |
| Peck | flying | physical | 35 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Petal Dance | grass | special | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Pin Missile | bug | physical | 25 | 95% | 20 | Hits 2-5 times in one turn. |
| Poison Gas | poison | status | - | 90% | 40 | Poisons the target. |
| Poison Powder | poison | status | - | 75% | 35 | Poisons the target. |
| Poison Sting | poison | physical | 15 | 100% | 35 | Has a $effect_chance% chance to poison the target. |
| Pound | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Psybeam | psychic | special | 65 | 100% | 20 | Has a $effect_chance% chance to confuse the target. |
| Psychic | psychic | special | 90 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Psywave | psychic | special | - | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. |
| Quick Attack | normal | physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Rage | normal | physical | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. |
| Razor Leaf | grass | physical | 55 | 95% | 25 | Has an increased chance for a critical hit. |
| Razor Wind | normal | special | 80 | 100% | 10 | Requires a turn to charge before attacking. |
| Recover | normal | status | - | - | 5 | Heals the user by half its max HP. |
| Reflect | psychic | status | - | - | 20 | Reduces damage from physical attacks by half. |
| Rest | psychic | status | - | - | 5 | User sleeps for two turns, completely healing itself. |
| Roar | normal | status | - | - | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Rock Slide | rock | physical | 75 | 90% | 10 | Has a $effect_chance% chance to make the target flinch. |
| Rock Throw | rock | physical | 50 | 90% | 15 | Inflicts regular damage with no additional effect. |
| Rolling Kick | fighting | physical | 60 | 85% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Sand Attack | ground | status | - | 100% | 15 | Lowers the target’s accuracy by one stage. |
| Scratch | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Screech | normal | status | - | 85% | 40 | Lowers the target’s Defense by two stages. |
| Seismic Toss | fighting | physical | - | 100% | 20 | Inflicts damage equal to the user’s level. |
| Self Destruct | normal | physical | 200 | 100% | 5 | User faints. |
| Sharpen | normal | status | - | - | 30 | Raises the user’s Attack by one stage. |
| Sing | normal | status | - | 55% | 15 | Puts the target to sleep. |
| Skull Bash | normal | physical | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Sky Attack | flying | physical | 140 | 90% | 5 | User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch. |
| Slam | normal | physical | 80 | 75% | 20 | Inflicts regular damage with no additional effect. |
| Slash | normal | physical | 70 | 100% | 20 | Has an increased chance for a critical hit. |
| Sleep Powder | grass | status | - | 75% | 15 | Puts the target to sleep. |
| Sludge | poison | special | 65 | 100% | 20 | Has a $effect_chance% chance to poison the target. |
| Smog | poison | special | 30 | 70% | 20 | Has a $effect_chance% chance to poison the target. |
| Smokescreen | normal | status | - | 100% | 20 | Lowers the target’s accuracy by one stage. |
| Soft Boiled | normal | status | - | - | 5 | Heals the user by half its max HP. |
| Solar Beam | grass | special | 120 | 100% | 10 | Requires a turn to charge before attacking. |
| Sonic Boom | normal | special | - | 90% | 20 | Inflicts 20 points of damage. |
| Spike Cannon | normal | physical | 20 | 100% | 15 | Hits 2-5 times in one turn. |
| Splash | normal | status | - | - | 40 | Does nothing. |
| Spore | grass | status | - | 100% | 15 | Puts the target to sleep. |
| Stomp | normal | physical | 65 | 100% | 20 | Has a $effect_chance% chance to make the target flinch. |
| Strength | normal | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| String Shot | bug | status | - | 95% | 40 | Lowers the target’s Speed by two stages. |
| Struggle | normal | physical | 50 | - | 1 | User takes 1/4 its max HP in recoil. |
| Stun Spore | grass | status | - | 75% | 30 | Paralyzes the target. |
| Submission | fighting | physical | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Substitute | normal | status | - | - | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Super Fang | normal | physical | - | 90% | 10 | Inflicts damage equal to half the target’s HP. |
| Supersonic | normal | status | - | 55% | 20 | Confuses the target. |
| Surf | water | special | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
| Swift | normal | special | 60 | - | 20 | Never misses. |
| Swords Dance | normal | status | - | - | 20 | Raises the user’s Attack by two stages. |
| Tackle | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Tail Whip | normal | status | - | 100% | 30 | Lowers the target’s Defense by one stage. |
| Take Down | normal | physical | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Teleport | psychic | status | - | - | 20 | Immediately ends wild battles. No effect otherwise. |
| Thrash | normal | physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Thunder | electric | special | 110 | 70% | 10 | Has a $effect_chance% chance to paralyze the target. |
| Thunder Punch | electric | physical | 75 | 100% | 15 | Has a $effect_chance% chance to paralyze the target. |
| Thunder Shock | electric | special | 40 | 100% | 30 | Has a $effect_chance% chance to paralyze the target. |
| Thunder Wave | electric | status | - | 90% | 20 | Paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100% | 15 | Has a $effect_chance% chance to paralyze the target. |
| Toxic | poison | status | - | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Transform | normal | status | - | - | 10 | User becomes a copy of the target until it leaves battle. |
| Tri Attack | normal | special | 80 | 100% | 10 | Has a $effect_chance% chance to burn, freeze, or paralyze the target. |
| Twineedle | bug | physical | 25 | 100% | 20 | Hits twice in the same turn. Has a $effect_chance% chance to poison the target. |
| Vice Grip | normal | physical | 55 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Vine Whip | grass | physical | 45 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Water Gun | water | special | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Waterfall | water | physical | 80 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Whirlwind | normal | status | - | - | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Wing Attack | flying | physical | 60 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Withdraw | water | status | - | - | 40 | Raises the user’s Defense by one stage. |
| Wrap | normal | physical | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |