Movimientos de Generación 5
Generación V (Negro/Blanco)
92 movimientos introducidos en esta generación.
| Nombre | Tipo | Cat. | Pot. | Prec. | PP | Efecto |
|---|---|---|---|---|---|---|
| Acid Spray | poison | special | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| Acrobatics | flying | physical | 55 | 100% | 15 | Has double power if the user has no held item. |
| After You | normal | status | - | - | 15 | Makes the target act next this turn. |
| Ally Switch | psychic | status | - | - | 15 | User switches places with the friendly Pokémon opposite it. |
| Autotomize | steel | status | - | - | 15 | Raises the user’s Speed by two stages and halves the user’s weight. |
| Bestow | normal | status | - | - | 15 | Gives the user’s held item to the target. |
| Blue Flare | fire | special | 130 | 85% | 5 | Has a $effect_chance% chance to burn the target. |
| Bolt Strike | electric | physical | 130 | 85% | 5 | Has a $effect_chance% chance to paralyze the target. |
| Bulldoze | ground | physical | 60 | 100% | 20 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Chip Away | normal | physical | 70 | 100% | 20 | Ignores the target’s stat modifiers. |
| Circle Throw | fighting | physical | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Clear Smog | poison | special | 50 | - | 15 | Removes all of the target’s stat modifiers. |
| Coil | poison | status | - | - | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. |
| Cotton Guard | grass | status | - | - | 10 | Raises the user’s Defense by three stages. |
| Dragon Tail | dragon | physical | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Drill Run | ground | physical | 80 | 95% | 10 | Has an increased chance for a critical hit. |
| Dual Chop | dragon | physical | 40 | 90% | 15 | Hits twice in one turn. |
| Echoed Voice | normal | special | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Electro Ball | electric | special | - | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Electroweb | electric | special | 55 | 95% | 15 | Lowers the target’s Speed by one stage. |
| Entrainment | normal | status | - | 100% | 15 | Copies the user’s ability onto the target. |
| Fiery Dance | fire | special | 80 | 100% | 10 | Has a $effect_chance% chance to raise the user’s Special Attack by one stage. |
| Final Gambit | fighting | special | - | 100% | 5 | Inflicts damage equal to the user’s remaining HP. User faints. |
| Fire Pledge | fire | special | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. |
| Flame Burst | fire | special | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. |
| Flame Charge | fire | physical | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| Foul Play | dark | physical | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. |
| Freeze Shock | ice | physical | 140 | 90% | 5 | Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target. |
| Frost Breath | ice | special | 60 | 90% | 10 | Always scores a critical hit. |
| Fusion Bolt | electric | physical | 100 | 100% | 5 | With Fusion Flare, inflicts double damage. |
| Fusion Flare | fire | special | 100 | 100% | 5 | With Fusion Bolt, inflicts double damage. |
| Gear Grind | steel | physical | 50 | 85% | 15 | Hits twice in one turn. |
| Glaciate | ice | special | 65 | 95% | 10 | Lowers the target’s Speed by one stage. |
| Grass Pledge | grass | special | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
| Guard Split | psychic | status | - | - | 10 | Averages Defense and Special Defense with the target. |
| Head Charge | normal | physical | 120 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Heal Pulse | psychic | status | - | - | 10 | Heals the target for half its max HP. |
| Heart Stamp | psychic | physical | 60 | 100% | 25 | Has a $effect_chance% chance to make the target flinch. |
| Heat Crash | fire | physical | - | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Heavy Slam | steel | physical | - | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Hex | ghost | special | 65 | 100% | 10 | Has double power if the target has a major status ailment. |
| Hone Claws | dark | status | - | - | 15 | Raises the user’s Attack and accuracy by one stage. |
| Horn Leech | grass | physical | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Hurricane | flying | special | 110 | 70% | 10 | Has a $effect_chance% chance to confuse the target. |
| Ice Burn | ice | special | 140 | 90% | 5 | Requires a turn to charge before attacking. Has a $effect_chance% chance to burn the target. |
| Icicle Crash | ice | physical | 85 | 90% | 10 | Has a $effect_chance% chance to make the target flinch. |
| Incinerate | fire | special | 60 | 100% | 15 | Destroys the target’s held berry. |
| Inferno | fire | special | 100 | 50% | 5 | Has a $effect_chance% chance to burn the target. |
| Leaf Tornado | grass | special | 65 | 90% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Low Sweep | fighting | physical | 65 | 100% | 20 | Lowers the target’s Speed by one stage. |
| Magic Room | psychic | status | - | - | 10 | Negates held items for five turns. |
| Night Daze | dark | special | 85 | 95% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Power Split | psychic | status | - | - | 10 | Averages Attack and Special Attack with the target. |
| Psyshock | psychic | special | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psystrike | psychic | special | 100 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Quash | dark | status | - | 100% | 15 | Makes the target act last this turn. |
| Quick Guard | fighting | status | - | - | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Quiver Dance | bug | status | - | - | 20 | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. |
| Rage Powder | bug | status | - | - | 20 | Redirects the target’s single-target effects to the user for this turn. |
| Razor Shell | water | physical | 75 | 95% | 10 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Reflect Type | normal | status | - | - | 15 | User becomes the target’s type. |
| Relic Song | normal | special | 75 | 100% | 10 | Has a $effect_chance% chance to put the target to sleep. |
| Retaliate | normal | physical | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
| Round | normal | special | 60 | 100% | 15 | Has double power if it’s used more than once per turn. |
| Sacred Sword | fighting | physical | 90 | 100% | 15 | Ignores the target’s stat modifiers. |
| Scald | water | special | 80 | 100% | 15 | Has a $effect_chance% chance to burn the target. |
| Searing Shot | fire | special | 100 | 100% | 5 | Has a $effect_chance% chance to burn the target. |
| Secret Sword | fighting | special | 85 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Shell Smash | normal | status | - | - | 15 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. |
| Shift Gear | steel | status | - | - | 10 | Raises the user’s Attack by one stage and its Speed by two stages. |
| Simple Beam | normal | status | - | 100% | 15 | Changes the target’s ability to Simple. |
| Sky Drop | flying | physical | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
| Sludge Wave | poison | special | 95 | 100% | 10 | Has a $effect_chance% chance to poison the target. |
| Smack Down | rock | physical | 50 | 100% | 15 | Removes any immunity to Ground damage. |
| Snarl | dark | special | 55 | 95% | 15 | Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
| Soak | water | status | - | 100% | 20 | Changes the target’s type to Water. |
| Steamroller | bug | physical | 65 | 100% | 20 | Has a $effect_chance% chance to make the target flinch. |
| Stored Power | psychic | special | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Storm Throw | fighting | physical | 60 | 100% | 10 | Always scores a critical hit. |
| Struggle Bug | bug | special | 50 | 100% | 20 | Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
| Synchronoise | psychic | special | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. |
| Tail Slap | normal | physical | 25 | 85% | 10 | Hits 2-5 times in one turn. |
| Techno Blast | normal | special | 120 | 100% | 5 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Telekinesis | psychic | status | - | - | 15 | Moves have 100% accuracy against the target for three turns. |
| V Create | fire | physical | 180 | 95% | 5 | Lowers the user’s Defense, Special Defense, and Speed by one stage each. |
| Venoshock | poison | special | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. |
| Volt Switch | electric | special | 70 | 100% | 20 | User must switch out after attacking. |
| Water Pledge | water | special | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. |
| Wide Guard | rock | status | - | - | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| Wild Charge | electric | physical | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Wonder Room | psychic | status | - | - | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| Work Up | normal | status | - | - | 30 | Raises the user’s Attack and Special Attack by one stage each. |